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![]() ![]() In the sim portion, rationing food and water is a daily event. ![]() ![]() Once in the shelter, the presentation switches to a 2D text adventure/resource management sim. Set just over a minute before an impending nuclear strike, 60 Seconds! asks the player to run around a procedurally-generated 3D house shown from a top-down perspective while collecting as many family members and/or possessions as possible before jumping into a shelter before the bomb goes off. 60 Seconds! asks hard-hitting questions like what’s more important, a wife or a gun? If a payphone rings after a nuclear bomb drops, is it wise to answer it? And, the most important of all - can anyone trust a cat? ![]()
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